citta: (Default)
cetana mods ([personal profile] citta) wrote in [community profile] vedana2020-04-29 12:02 pm

GAME FEEDBACK + POKESPE INTEREST

GAME FEEDBACK + INTEREST

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GAME FEEDBACK

It's hard to believe that it's only been a month since Cetana came to an end. We hope that everyone who got to play a part in it had fun! We had a wonderful time running the game for you and we cannot wait to set up the next one in the near future. We understand that things can always be improved on, though, so we will be using this post as a general feedback on the game as a whole.

We would like to hear any and all thoughts that you've had about, whether they are positive or negative. What did you enjoy, what was not as fun, what was frustrating, and such on. Don't worry about writing an entire essay. Even just a sentence or two will be fine. We want to make sure that you guys have the best experience in our games and whatever feedback we get will be applied to both how Pokespe (and other potential games) will be run and how we will mod.

Thank you again for taking part in this wild maze of life!

POKESPE - INTEREST CHECK

    As many of you may know, we will be running a small private game based on the Pokemon Special manga series. Closed to the public, PokeSpe (actual name TBD) will be invite-only and most likely include a player cap, similarly to Cetana. We have heard a wonderful amount of interest, so we will certainly move forward with creating and opening the game! However, due to current events and everyone's energy levels, it's difficult to determine when would be the best time for everyone to join.

    As a result, we'd love to hear from you! Please comment below with the months that you'd be most available to play in. Based on these answers, we will be able to determine a date for the opening of PokeSpe that will work for the majority. As this game will allow for player invites, please feel free to spread this among your friends if they would perhaps be interested! The more answers we have, the easier it'd be for us to find the right time to start.

    Thank you for absolutely everything! We appreciate our players so much and we hope to see you soon in PokeSpe!

not_that_sasuke: (Default)

[personal profile] not_that_sasuke 2020-04-29 07:29 pm (UTC)(link)
Logs

They were fun, I liked having various options to pick from because even if something wasn't my speed there was a chance someone else could do something with it that made it more fun for me to tag into.

Dungeon requirements:

I honestly kept forgetting about it and had to make sure to get it out of the way early so I wouldn't be rushing for it later. The AC itself was easy to make, but I was always at risk of forgetting and trying to use it as bonus AC instead... I don't think there should be any need to keep two separate types of AC, especially when the group is already so small. The people who want to get involved in plot are going to make sure to be there with or without it!

That said, I can go both ways on the boss availability. If the lead-up to it was really harsh, I might want a breather, but if we're all still hype about completing the requirements, might as well ride that hype into the fight itself.

Impact as a player

I feel like my characters were definitely able to impact the course of the game!

Bonus system

I like the bonus system! It's a good incentive to tag around a lot. I also really appreciate that although the bonuses can be random, they can also be opted out of, since I like to have a bit of a handle on what situations my characters are facing to encourage them to grow this way or that. It's a good blend of introducing opportunities I wouldn't have thought of normally while still ultimately giving me the control to decide if I want to go through with it or not!

Plot clues

I think on one hand while it's nice to ask questions and get answers, it can also be pretty tough to come up with relevant questions all the time. So with that said my poor tired out brain prefers investigative plot clues but I CAN GENERALLY ROLL WITH WHATEVER.

ALSO REGARDING POKESPE since people can be potentially traveling at different paces and whatnot, are there any ideas of how to keep people interacting when physically they may be far apart and the group is already tiny?
Edited 2020-04-29 19:31 (UTC)

[personal profile] compendiem 2020-04-29 07:56 pm (UTC)(link)
All these things are good to hear! Re interacting when people are physically apart, the game will probably feature a network out of necessity I think, that's the easiest way to do it. IT'S HARD WHEN WE HAVE ZERO THINGS PLOTTED YET but my initial thoughts is a plot that features a specific city each event so activity can be focused there, and characters can physically gather there if they're interested in plot. Or maybe a handful of cities and there's something new to explore in each one and people meet up by chance if they don't already plan to. If they're not interested or if they're travelling outside, I think it would be fine if they do their own thing too? Since organically there's a lot of different Pokemon journeys, like trainer vs breeder vs coordinators, etc. So interaction is encouraged based on character motivation but won't be forced in the same way Cetana sort of was since the town was so tiny and it's hard to avoid people. It'll be more on the players to find a reason for their characters to group up, compared to how it was in Cetana, probably
oxidegreen: (Watching you.)

[personal profile] oxidegreen 2020-04-30 12:15 am (UTC)(link)
THIS IS STILL DANI I'M JUST IN MURDERGAME HELL PLEASE HAVE MERCY

But basically we should be apping characters who would have a reason to actually attend things and look into plot and not go off into the mountains to become hermits, this is good to know.

[personal profile] compendiem 2020-05-02 01:44 am (UTC)(link)
APPARENTLY ICHI HAS IDEAS TO HELP WITH THIS BUT I was just imagining Red spending the entirety of Cetana going "yeah every month that passes, I am more and more convinced to become a mountain hermit" haha
not_that_sasuke: (K u r o u)

[personal profile] not_that_sasuke 2020-05-02 01:52 am (UTC)(link)
Red is valid.